Raven c.s. McCracken / Raven McCracken
Forget everything you thought you knew about the old Synnibarr.The fantastic setting of the Worldship Synnibarr is now yours to explore amidst a completely redesigned gaming system, decades in the making.The Ultimate Adventure Guide I is the player's core rule book and contains ... A revolutionary, NEW, open-ended game engine with streamlined mechanics that give dynamic flexibility and ease of use, the guidelines for something called a 'Cogency Test,' a method for bridging the gap between roll-players and diceless gaming.Adventurer character creation: Races, guilds and organizations ... from the living dreams of the Worldship, to the talking raccoon.Locutious Cognomen: The book of the mystic arts, over 100 spells and abilities in Alchemy, Chi, Earthpower, Magic, Mutations, and Psionics.Provisions: Armor, basic provisions, vehicles, weapons, power-armor, starships, chemicals, and cybernetics.The skill system and skills: Force, general, specialty, and spontaneous. The combat system: With guidelines to help define a wide range of gaming situations, up to and including immortality and demi-godhood.Adjusting aspects of a character: Abilities, skills, and stats.Adjusting aspects within abilities: How to customize your special abilities and spells.Adjusting the aspects of provisions: How to increase the power of weapons and devices.Character sheets: At the end of the manual. Photocopy and use as needed. Come and experience unlimited adventure with the new World of Synnibarr, 3rd Edition. 3