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Une étude de la présence dans les environnements de jeux interactifs

Une étude de la présence dans les environnements de jeux interactifs

Peter Ellis

70,13 €
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Editorial:
KS OmniScriptum Publishing
Año de edición:
2023
Materia
Informática: cuestiones generales
ISBN:
9786206854968
70,13 €
IVA incluido
Disponible
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Comment un environnement interactif affecte-t-il l’expérience de l’utilisateur ? La 'présence' est généralement suscitée par la réalité virtuelle, mais comme les jeux traditionnels se transforment en un média riche avec des qualités immersives supérieures à celles de la télévision ou du cinéma, on peut affirmer qu’ils peuvent également susciter le sentiment de présence. Est-il possible de mesurer la présence dans les jeux traditionnels à l’aide de structures de RV ? La méthode de mesure la plus répandue est le questionnaire de présence. Dans cette étude de 2008, il est complété par une autre méthode de mesure psychologique : la perception du temps. Ici, deux niveaux de jeu sont créés afin d’étudier la théorie selon laquelle un degré accru d’interactivité affecte la présence dans les jeux. Ces niveaux sont identiques à l’exception d’un facteur : un niveau est statique et l’autre est hautement interactif et destructible. Les résultats du test de perception du temps et du questionnaire qui l’accompagne montrent une forte relation entre les niveaux de plaisir et l’augmentation du degré d’interactivité, ainsi qu’une relation entre la distorsion du temps et le sentiment de présence.

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