Juegos de PC/ordenador/en línea: guías de estrategia

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  • World of Warcraft Guide
    Joseph Joyner
    This Massively Multiplayer Online Role-Playing Game (MMORPG) has been one of the most played and liked online games since the mid 2000’s. The game is part of the Warcraft Universe Series with expansive 3D environment and characters. Created by Blizzard Entertainment, the game allows players to create custom characters ranging from many races and classes such as humans, elves, d...
    Disponible

    11,16 €

  • Historia de los videojuegos y su impacto en la salud humana
    M. Rodríguez
    Una obra que combina historia, tecnología, medicina y evidencia científica para analizar cómo los videojuegos influyen en el cerebro, la salud física y la salud mental, explorando tanto sus beneficios terapéuticos como los riesgos asociados a su uso. 10 ...
    Disponible

    27,04 €

  • Insert Coin
    E.B Cohen
    In 1958 a physicist at a nuclear weapons laboratory built a tennis game on an oscilloscope to stop visitors being bored. Sixty-eight years later, video games earn more than film and recorded music combined, and roughly three billion people play them. This is the story of how that happened - and of how almost everything you have been told about it is wrong.The famous version of ...
    Disponible

    30,32 €

  • The P2E Bible
    Sean Sandoval
    The hype is over. The infrastructure is real.Web3 gaming chewed through a generation of players - endless hype cycles, rug pulls, and 'play-to-earn' promises that paid pennies an hour. Most people lost money for one reason: they were guessing. The P2E Bible is how you stop guessing.This is the forensic framework for anyone who refuses to gamble blind - the engineering manual th...
    Disponible

    47,80 €

  • The Digital 007
    Jarrod Alberich
    Covering over 50 video games issued between 1982 and 2023, THE DIGITAL 007 provides an unprecedented overview of Bond in gaming, with behind-the-scenes stories, interviews, and gamer reviews.'With the publication of Digital 007: A History of James Bond in Video Games, Jarrod Alberich has leveled up and provided the ultimate resource for anyone interested in James Bond’s video g...
    Disponible

    26,95 €

  • Playful Classics
    This is the first book to deal exclusively with ludic interactions with classical antiquity - an understudied research area within classical reception studies - that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainme...
    Disponible

    50,89 €

  • The Middle Ages in Computer Games
    Robert Houghton
    Offers the most comprehensive analysis and discussion of medievalist computer games to date.Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, althoug...
    Disponible

    35,13 €

  • Engagements with Literary Gaming
    Lynn Ramey / Tison Pugh
    How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary gaming for a new narrative, ludic, and media landscape. ...
    Disponible

    81,73 €

  • The History Of War Of Warcraft
    Derek Moody
    The History of World of WarcraftFrom Launch to DragonflightA Player-Driven Retrospectiveby Derek MoodyWorld of Warcraft didn’t just change gaming-it defined an era.From its groundbreaking launch in 2004 to its modern-day expansions, World of Warcraft has evolved through countless systems, player strategies, and design shifts. What began as a massive online world quickly became ...
    Disponible

    19,09 €

  • Digital Game Culture in Korea
    Florence M. Chee
    Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important...
    Disponible

    51,60 €

  • Arcade chaos
    Matthew Taylor
    Arcade Chaos: 30 Games That Defined an Era by Matthew Taylor is a vibrant and immersive exploration of the golden age of arcade gaming. Spanning thirty classic titles from the 1980s and early 1990s, this book dives deep into the history, gameplay mechanics, consoles, cheats, and cultural impact of each iconic game. From the gritty streets of Streets of Rage to the prehistoric m...
    Disponible

    15,27 €

  • Arcade chaos
    Matthew Taylor
    Arcade Chaos: 30 Games That Defined an Era by Matthew Taylor is a vibrant and immersive exploration of the golden age of arcade gaming. Spanning thirty classic titles from the 1980s and early 1990s, this book dives deep into the history, gameplay mechanics, consoles, cheats, and cultural impact of each iconic game. From the gritty streets of Streets of Rage to the prehistoric m...
    Disponible

    13,27 €

  • Frenzy
    Jamie Lendino
    In the brutal console wars of the early 1980s, the ColecoVision brought something no one else did: unmatched arcade fidelity. Its pack-in cartridge of Donkey Kong was so real, you could smell the burning oil. Zaxxon played with blistering speed and Venture with compelling depth. And because of its steering wheel and accelerator pedal, Turbo was as realistic as racing games got....
    Disponible

    18,63 €

  • Asian Histories and Heritages in Video Games
    This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. ...
    Disponible

    86,87 €

  • Minor Platforms in Videogame History
    Benjamin Nicoll
    In Minor Platforms in Videogame History, Benjamin Nicoll argues that ’minor’ game histories are anything but insignificant. ...
    Disponible

    86,94 €

  • Minha Infância E Os Videogames
    Leonardo Daniel
    Videogames são mais que uma distração do cotidiano, eles são uma metáfora e um simulacro da vida. Neles podemos reviver papéis de múltiplas realidades. Neles, podemos viver e reviver inúmeros sonhos. Tanto do bem; quanto do mal.E revivendo assim, podemos aprender sobre a vida e a morte. Sobre o inefável e sobre o nefando. Pois, os jogos de videogames nos permitem isso, e, é uma...
    Disponible

    14,04 €

  • Play Nice
    Jason Schreier
    ...
    Disponible

    16,83 €

  • El ecosistema de los e-sports
    Leandro Gómez Torres / Rodrigo Vásquez Coleridge
    ¿Te apasionan los videojuegos y el futuro del entretenimiento? El ecosistema de los e-sports es tu guía definitiva. Este libro te sumergirá en el dinámico mundo de los deportes electrónicos, desde sus orígenes hasta la compleja red de profesionales que lo impulsa hoy. Conocerás a los protagonistas clave: los desarrolladores de videojuegos, los jugadores y los equipos profesiona...
    Disponible

    15,55 €

  • Timóteo E O Fusca Dos Sonhos: A Magia De Consertar
    Fabine Milarch De Oliveira
    Timóteo é um menino curioso e apaixonado por consertar coisas, começando com seus brinquedos que conserva e mantém com muito cuidado e amor.Mas Timóteo vê que os desafios de consertar máquinas e aparelhos só aumentam, pois o motor de um antigo fusca de seu pai, também pifou.É neste ponto, que a nossa história dá uma reviravolta especial, pois será que ele conseguirá fazer aquel...
    Disponible

    7,80 €

  • Detonando Os Videogames
    M.nascimento / Mário Nascimento
    Jogar videogame a princípio é só diversão, mas esse mercado está longe de ser brincadeira, movimenta por ano quase 2 trilhões de dólares. Porém, apesar dos números, existem poucos estudos acadêmicos são realizados sobre esse mercado. Desse modo, esse livro e sua pesquisa teve como intenção ampliar um pouco esse conhecimento de um mercado tão particular, intenso e interessante, ...
    Disponible

    11,39 €

  • Codename Revolution
    George K. Thiruvathukal / Steven E. Jones
    ...
    Disponible

    29,15 €

  • Adventure
    Jamie Lendino
    The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders.Once upon a time, you could only experience this kind of excitement at the arcade. But in 1977 that changed forever. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world-with nothing more than a small plastic cartridge.This was the ...
    Disponible

    19,59 €

  • The Spectrum - User Manual
    Retro Games Limited / Chris Smith
    With its timeless aesthetic and vibrant personality, The Spectrum isn’t just an updated replica of the iconic eighties home computer; it’s a work of art that delivers a nostalgic yet ever-relevant gaming adventure for everyone.The Spectrum is a modern recreation of the Sinclair ZX Spectrum personal computer series first released in 1982. The device is instantly reminiscent of t...
    Disponible

    16,28 €

  • Unlocking Victory Royale
    Jake Steele
    In a world where millions drop from the Battle Bus every day, what separates the champions from the cannon fodder? Whether you’re tired of getting eliminated in your first encounter or ready to level up from decent to devastating, this comprehensive guide transforms casual players into formidable competitors. Learn pro-level building techniques, master the ever-changing meta, a...
    Disponible

    20,85 €

  • Digital Archaeology
    Karry Strangman / Mike Plasket / Rob Strangman
    Everyone that’s been playing videogames for years has a story to tell, and Rob has gathered many of those in the pages of Digital Archaeology. Also included are interviews that Rob has conducted with industry professionals and and other notables.-People from a wide range of backgrounds, experiences and countries have each contributed a story/stories about their experiences in g...
    Disponible

    26,14 €

  • A New Virtual Ethics
    Matthew Wilhelm Kapell / René Reinhold Schallegger
    We are witnessing the collapse of the postwar consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism spreads. Many popular videogames follow a logic of consumerist self-gratification and self-empowerment. Deeply political, videogames contribute to the transformation of players, causing a need for change in what game de...
    Disponible

    79,24 €

  • Great Games Need Great Leaders
    Matthew John Dyet
    This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice. ...
    Disponible

    94,96 €

  • Families at Play
    Elisabeth Gee / Sinem Siyahhan
    ...
    Disponible

    29,16 €

  • Introduction to Game Programming using Processing
    Daniel Cermak-Sassenrath
    This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge. ...
    Disponible

    96,65 €

  • The 21st Century in 100 Games
    Aditya Deshbandhu
    The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched and played from the turn of the century. ...
    Disponible

    70,68 €