Juegos de PC/ordenador/en línea: guías de estrategia

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  • Shmup Ascension
    Anaxyrus Publishing / Dace Anaxyrus
    Do you want to dominate the shmup genre but aren’t sure how to approach them?At first glance, games in the shmup and bullet-hell genres will send all but the most courageous running in the other direction. With games as demanding and challenging as these, it’s understandable. But I have a suspicion you’re here because you want to improve and, deep down, know you can do better. ...
    Disponible

    5,56 €

  • The Esports Education Playbook
    Chris Aviles / Christine Lion-Bailey / Steve Isaacs
    By Steve Isaacs, Jesse Lubinsky, Christine Lion-Bailey and Chris AvilesPower up learning for all learners.Esports is taking the world by storm, growing to a billion dollar industry with competitions that have greater viewership than the Super Bowl. Colleges are awarding scholarships to talented esports players, and schools are becoming more interested in starting esports progra...
    Disponible

    27,90 €

  • Impossible Mission I and II
    Holger Weßling
    The iconic Impossible Mission games by Epyx enthralled a generation, pitting the player’s wits against the diabolic genius of mad scientist Elvin Atombender in a race against time to save the world! Now in this 390-page official guide to Impossible Mission games I and II we get the chance to hear from some of the people involved in creating and bringing the games to market, inc...
    Disponible

    39,94 €

  • VERSUS
    Nick Nelson
    [PAPERBACK VERSION] It’s a book about video games. Their history, their evolution, their place in society. The narrative unfolds through a unique (and uniquely fitting) lens: a series of head-to-head battles, each telling another vital part of the story. We pit games, franchises, creators, and even intangible concepts against one another in this fast-paced ride. Each of the 25 ...
    Disponible

    52,19 €

  • The Sam Coupe User’s Guide
    Mel Croucher
    The SAM Coupé was an 8-bit British home computer first released in late 1989. Designed to offer backwards compatibility with the ZX Spectrum, it was marketed as a logical upgrade for owners of the much-loved range of Sinclair machines. Originally manufactured by Miles Gordon Technology, the SAM Coupé promised a great deal. Sadly, however, it was not a financial success due to a...
    Disponible

    20,53 €

  • The Sam Coupe User’s Guide
    Mel Croucher
    The SAM Coupé was an 8-bit British home computer first released in late 1989. Designed to offer backwards compatibility with the ZX Spectrum, it was marketed as a logical upgrade for owners of the much-loved range of Sinclair machines. Originally manufactured by Miles Gordon Technology, the SAM Coupé promised a great deal. Sadly, however, it was not a financial success due to a...
    Disponible

    12,23 €

  • Life Is a Game
    Edward Castronova
    For centuries, thinkers of all stripes have said that life is a game. What if that is true? What if life really is a game? What if our presence here is part of a vast and beautiful interactive machine?Edward Castronova urges readers to think about the human condition in the same way that a player thinks about a game. So many of the mechanics we see in games are present in daily...
    Disponible

    173,98 €

  • Beyond Donkey Kong
    Ken Horowitz
    Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo’s rise from a small business that made playing cards to the top name in the arcade industry. Twent...
    Disponible

    58,72 €

  • Minds Behind Sports Games
    Matthew Kapell / Patrick Hickey
    Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challeng...
    Disponible

    55,61 €

  • A Practical Guide to the Law of Esports
    Rob Lucas
    There has been a global rise in the prominence of esports and these have quickly become a huge industry, with the top players becoming worldwide stars. But what are esports, how do they operate and what legal implications are there in this new sports field?This book will help you to demystify the world of esports and understand the key legal considerations which apply in esport...
    Disponible

    58,32 €

  • Spectrum Machine Language for the Absolute Beginner
    William Tang
    First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum.* * *As the original publi...
    Disponible

    16,02 €

  • Video Games and Pop Culture
    Robert B. Marks
    The year was 2016.  The culture wars were deepening, with no end in sight.  As the marketplace of ideas faded further into memory, one writer tried to bring it back – and succeeded.In September 2016 Robert B. Marks’ Garwulf’s Corner returned to The Escapist for another year, presenting a moderate and mature look at many of the hot-button issues facing pop culture.  Months after...
    Disponible

    17,48 €

  • Spectrum Machine Language for the Absolute Beginner
    William Tang
    First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum.* * *As the original publi...
    Disponible

    23,65 €

  • Women and Video Game Modding
    Bridget Whelan
    The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many d...
    Disponible

    54,44 €

  • Adventure Games
    Aaron A. Reed / Anastasia Salter / John Murray
    The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and...
    Disponible

    173,92 €

  • LEGOfied
    LEGOfied: Building Blocks as Mediaoffers a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO’s emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms o...
    Disponible

    154,54 €

  • What Is a Game?
    What is a videogame? What makes a videogame ''good''? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The diff...
    Disponible

    93,77 €

  • THEC64 MicroComputer User Manual
    Retro Games Ltd.
    Outstanding color . . . sound synthesis . . . graphics . . . computing capabilities . . . the synergistic marriage of state-of-the-art technologies. These features make the C64 the most advanced personal computer in its class.First written in 1982, those words from the back of the original User Manual enticed the owner to begin exploring the possibilities of friendly home compu...
    Disponible

    16,42 €

  • THEC64 MicroComputer User Manual
    Retro Games Ltd.
    Outstanding color . . . sound synthesis . . . graphics . . . computing capabilities . . . the synergistic marriage of state-of-the-art technologies. These features make the C64 the most advanced personal computer in its class.First written in 1982, those words from the back of the original User Manual enticed the owner to begin exploring the possibilities of friendly home compu...
    Disponible

    21,69 €

  • Classical Antiquity in Video Games Playing with the Ancient World
    Christian Rollinger
    From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With...
    Disponible

    160,52 €

  • The Minds Behind Adventure Games
    Patrick Hickey
    Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the gro...
    Disponible

    58,59 €

  • Growth of Indian Gaming Community
    Amanpreet singh
    This book is published seeing all the useful information regarding Indian gaming community and its growth. ...
    Disponible

    12,17 €

  • War Games Memory, Militarism and the Subject of Play
    Many of today’s most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic...
    Disponible

    193,36 €

  • Narrative Design and Authorship in Bloodborne
    Madelon Hoedt
    In the vein of their cult-classic dark fantasy titles Demon’s Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of 'paleblood.' The game achieved iconic status as both a horror and ...
    Disponible

    54,44 €

  • Composition of Video Games
    Johansen Quijano
    Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, ...
    Disponible

    57,40 €

  • The Atari 2600 Encyclopedia Volume 2
    Derek Slaton
    In this six volume set, every game gets the attention it deserves, with scans, screenshots, as well as a lengthy writeup. Each entry is done in a casual, reader friendly tone that both informs and entertains. The Atari 2600 is the system that gave a lot of us our introduction to video games, and this book series aims to help preserve the memory of the games that made this syste...
    Disponible

    58,14 €

  • The Atari 2600 Encyclopedia Volume 1
    Derek Slaton
    In this six volume set, every game gets the attention it deserves, with scans, screenshots, as well as a lengthy writeup. Each entry is done in a casual, reader friendly tone that both informs and entertains. The Atari 2600 is the system that gave a lot of us our introduction to video games, and this book series aims to help preserve the memory of the games that made this syste...
    Disponible

    47,82 €

  • The Atari 2600 Encyclopedia Volume 1
    Derek Slaton
    In this six volume set, every game gets the attention it deserves, with scans, screenshots, as well as a lengthy writeup. Each entry is done in a casual, reader friendly tone that both informs and entertains. The Atari 2600 is the system that gave a lot of us our introduction to video games, and this book series aims to help preserve the memory of the games that made this syste...
    Disponible

    57,97 €

  • The Atari 2600 Encyclopedia Volume 3
    Derek Slaton
    In this six volume set, every game gets the attention it deserves, with scans, screenshots, as well as a lengthy writeup. Each entry is done in a casual, reader friendly tone that both informs and entertains. The Atari 2600 is the system that gave a lot of us our introduction to video games, and this book series aims to help preserve the memory of the games that made this syste...
    Disponible

    58,04 €

  • The Atari 2600 Encyclopedia Volume 4
    Derek Slaton
    In this six volume set, every game gets the attention it deserves, with scans, screenshots, as well as a lengthy writeup. Each entry is done in a casual, reader friendly tone that both informs and entertains. The Atari 2600 is the system that gave a lot of us our introduction to video games, and this book series aims to help preserve the memory of the games that made this syste...
    Disponible

    58,04 €


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