From Pinballs to Pixels

From Pinballs to Pixels

Ken Horowitz

73,91 €
IVA incluido
Disponible
Editorial:
McFarland and Company, Inc.
Año de edición:
2023
Materia
Juegos de PC/ordenador/en línea: guías de estrategia
ISBN:
9781476689371
73,91 €
IVA incluido
Disponible
Añadir a favoritos

From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams’ acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming’s greatest publishing houses.

Artículos relacionados

  • Connected Gaming
    Quinn Burke / Yasmin B. Kafai
    ...
    Disponible

    34,13 €

  • Os Games Na Sala De Aula
    Cristiano N. Tonéis
    O livro Games na sala de aula nasce como fruto de inúmeras experiências, entre aulas, palestras e minicursos e minha pesquisa acadêmica em Educação Matemática e Jogos Digitais. Nesse sentido fui atravessado por questões ligadas a multidisciplinariedade dos games e passei a observar e jogar games que ultrapassam as fronteiras de minha formação, em matemática, vivenciando esses e...
    Disponible

    15,55 €

  • Rpg Bíblico - Guerras Bíblicas
    Thiago Gomes
    RPG Bíblico - Guerras Bíblicas é o terceiro suplemento da série RPG Bíblico, trazendo regras específicas para o combate, sejam combates individuais, combates em grupos, ou mesmo combates em exércitos!Nesse livro, você encontra:-Novas regras para criação de Personagens, como mais pontos de ataque, Pontos de Vida e cálculo de Movimento.-Duas novas Classes: Capitão e Sentinela.-Re...
  • The World of Final Fantasy VII
    Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony’s PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encom...
    Disponible

    79,40 €

  • Computer Science for Game Development and Game Development for Computer Science
    Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is part...
    Disponible

    156,18 €

  • Detonando Os Videogames
    M.nascimento / Mário Nascimento
    Jogar videogame a princípio é só diversão, mas esse mercado está longe de ser brincadeira, movimenta por ano quase 2 trilhões de dólares. Porém, apesar dos números, existem poucos estudos acadêmicos são realizados sobre esse mercado. Desse modo, esse livro e sua pesquisa teve como intenção ampliar um pouco esse conhecimento de um mercado tão particular, intenso e interessante, ...
    Disponible

    12,43 €

Otros libros del autor

  • Beyond Donkey Kong
    Ken Horowitz
    Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo’s rise from a small business that made playing cards to the top name in the arcade industry. Tw...
    Disponible

    58,72 €

  • The Sega Arcade Revolution
    Ken Horowitz
    Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former de...
    Disponible

    58,83 €

  • Playing at the Next Level
    Ken Horowitz
    Today a multinational video game developer, Sega was the first to break Nintendo’s grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the...
    Disponible

    58,83 €